GRAVE FARMER
A small game where the player plants bodies and they grow into Zombies.
This particular game had a robust inventory system and item system, and branching a branching dialogue system with case-based replies.








Initially I started crafting a 2D sidescrolling game, where I experimented with pixel water physics, digging and adding tiles, and paralaxing backgrounds. I eventually moved to a Top Down approach, but there are lots of charming elements in the side-on approach.

Moving to a top down approach, I needed to make sure that my sprite sheets would accurately change depending on where holes were dug.
Following on from this, I implemented planting normal plants, watering them, and harvesting.


I also implemented a working inventory, character sheet, and quick-slot bar. All UI elements in this game could be moved so the player could customize it to their liking.
The Farming loop!

