PROFESSIONAL WORK
Key contributions encompassed the creation of NPCs, quests, overarching narratives, items, crafting recipes, economic systems, mini-games, and rewards within an expansive open-world setting.
Senior Game Designer
Work on the Magic Leap platform focusing efforts on user experience, systems, and gameplay design. Strong focus on accessibility, NUF, and creative problem solving.
Level Designer
Helped drive the game design direction and crafted levels and gameplay for the game Headmaster, a PSVR launch title.
Lead Design, Programming, Audio Design
Utilized the Oculus Rift platform for a new immersive experience, focusing on Audio Design.
Level Designer
Worked with art leads to craft levels for a variety of games we were working on, focusing on encounter and enemy design, and level design.
Environment Artist
Modeled, textured, UVd, and animated 3D environments. Derezzing and porting as well.
Environment Artist, Level Designer
Modeled, textured, UVd, and animated 3D environments. Level Design of 9 Levels.
Environment Artist, 2D Artist
Creation of venues and 2D assets.