PROFESSIONAL WORK

Game Director, Lead Game Designer

Key contributions encompassed the creation of NPCs, quests, overarching narratives, items, crafting recipes, economic systems, mini-games, and rewards within an expansive open-world setting.

Senior Game Designer

Work on the Magic Leap platform focusing efforts on user experience, systems, and gameplay design. Strong focus on accessibility, NUF, and creative problem solving.

Level Designer

Helped drive the game design direction and crafted levels and gameplay for the game Headmaster, a PSVR launch title.

Lead Design, Programming, Audio Design

Utilized the Oculus Rift platform for a new immersive experience, focusing on Audio Design.

Level Designer

Worked with art leads to craft levels for a variety of games we were working on, focusing on encounter and enemy design, and level design.

Environment Artist

Modeled, textured, UVd, and animated 3D environments. Derezzing and porting as well.

Environment Artist, Level Designer

Modeled, textured, UVd, and animated 3D environments. Level Design of 9 Levels.

Environment Artist, 2D Artist

Creation of venues and 2D assets.