PERSONAL WORK
Projects I enjoy working on are ones that challenge the status quo of how things “should be”, and explore new and unique ways of approaching gameplay problems.
Each project has a page of its own going over what aspects of the project I’m most proud of or excited to share!
Adventure RPG
I explored a lot of unique concepts in this RPG prototype and reexamined a lot of the commonly accepted ways of adventure design, trying new approaches to age old systems.
Wave Survival
After the huge success of Vampire Survivors, I wanted to see how quickly I could put together a similar game. I threw together the basic framework, along with a character customization system and a couple different characters with their own special skills.
Minimalist RPG
Focusing on the core elements of what makes an RPG, I created a minimalist card battle game with core RPG elements.
Peons
A simple Bullet Hell Game where the player must work their way through levels of increasing difficulty. Created for LOWREZ JAM 2017.
Proc Gen Worlds
Experimentation creating 3D procedural generated worlds using noise.
Bag of Holding
Experience the joy and delight of being a Bag of Holding! Gaze in wonder as a constant stream of loot is dropped into you. Feel the thrill of sorting through all that precious treasure and delivering those priceless heirlooms into the hands of somewhat but basically never patient adventurers!
Made for the MS Paint Game Jam.
2D Fishing Game
A 2D fishing game with realistic casting and rhythm based fish catching gameplay.